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Wargaming to Harness Graphine’s Granite SDK in Its Upcoming Titles

The company has licensed the texture streaming middleware Granite SDK to use ultra-high resolution 3D content in their upcoming title.

Wargaming has licensed Granite SDK from Graphine, a well-known Belgian middleware company and software service provider, which offers tools to game developers and VFX companies. Granite SDK is a middleware that can integrate into any game engine, automatically loading texture data from the disk into the video memory. This means that developers can increase graphical fidelity, decrease loading times and the amount of memory used.

The Graphine team has over twenty years of industry and academic experience with texture streaming and compression technology for real-time rendering,” said Aljosha Demeulemeester, Graphine’s CEO. “We’re very excited to partner up with the experienced team at Wargaming and work with them to build an all-round texture streaming system for their future projects.

 

High resolution textures are key to reaching highly realistic graphics,” said James Loe, Technical Director at Wargaming. “Granite SDK allows us to use ultra-high resolution textures without needing to worry about memory or streaming issues. The Graphine team is a great partner that makes sure their tools fit perfectly in our workflow. They are open to add new features when needed and provide these on schedule while matching our requirements perfectly.

Granite is available as a standalone SDK that can integrate into any engine and as a plugin for Unreal Engine and Unity3D.

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