Senior/Lead Game Designer (New Mobile Game)

Minsk, Belarus
Game Design & User Experience

Minsk studio of Wargaming Mobile, responsible for World of Tanks Blitz development and operations, is looking for a Senior/Lead Game Designer to shape the direction of a new mobile multiplayer shooter with a third-person view and bring it to life!

In this role, you will take charge of hands-on design of core gameplay systems and concepts of the product, as well as mentoring, training, and knowledge sharing with our designers.

Our game is built on a game as a service model, to deliver content to our community for years to come and use some elements of MOBA gameplay.

You will design and develop a brand-new gaming experience together with an awesome multicultural team, combining experienced western design leadership, World of Tanks Blitz veterans, and top-class CIS talent.

We are happy to consider candidates worldwide. We are quite flexible with regard to different locations: the core international team is based in Minsk - so the vacancy presupposes relocation to Minsk, however, start from remote, employment in Moscow or Berlin with business trips to Minsk is also possible!

Anyway, we’d love to have you be a part of the team here in Minsk. You don't need to worry about the process of relocation itself. The company has a well-developed relocation program http://gotominsk.wargaming.com/en/

Are you up for the challenge? Please, apply! 

What will you do?

  • Be the “how-to” voice for the project of how best to execute the core concepts of the new product design in a way that fits the studio’s capabilities and talents, including hands-on designing of some key features and systems yourself

  • Evaluate, assign, and oversee tasks to be performed by your team to ensure the studio produces timely, high-quality work and proactively addresses potential delivery risks

  • Provide constructive, timely, and effective feedback to your team to help them grow their abilities as designers

  • Mentor, train, and develop your team in how to design amazing features and experiences for live service games, working with engines like Unreal or Unity

  • Collaborate specifically with artistic groups in order to ensure the proper balance between design and artistic goals, especially in areas like level design

  • Work closely with the engineering team to spec and build design tools to enable the content creators to iterate quickly

  • Work collaboratively with the game’s leadership team to deliver thrilling, high-quality product

What are we looking for?

  • 5 years’ industry experience in game design roles, including at least one product shipped in a senior game designer role

  • Game design credits on at least one live service/game-as-a-service title in the midcore/hardcore action game sphere

  • Game design credits on at least one high-quality mobile title in the midcore/hardcore action game sphere

  • Ability to work with existing game engines like Unreal or Unity highly preferred

  • Demonstrable examples of, and a passion for, hands-on experience with scripting, rapid prototyping, and building great gameplay

  • Proven creative and analytical skills with the ability to write detailed design documentation and update and adapt that design based on playtests, user feedback, and development opportunities

  • The ability to persuasively and clearly communicate a product vision and be its inspirational champion

  • Intermediate of higher level of English: enough to pass job interview, enough to participate in daily meetings and discussions with English-speaking colleagues in your team

  • The ability to mentor and train less experienced designers and inspire them to create great gameplay features and well-thought systems

  • Flexibility and adaptability

  • A true team player

  • A tireless, progressive, critical thinker who can develop solutions to overcome the obstacles and challenges that new game development provides

About Wargaming Mobile

Wargaming Mobile is a division of Wargaming focused on mobile game development and publishing. Our single priority is delivering top-class mobile experiences to be enjoyed by millions all over the world. World of Tanks Blitz and World of Warships Blitz have achieved just that, while our studios in Berlin, Copenhagen, Helsinki, Moscow, and the aforementioned Minsk one are busy working on several new unannounced projects.

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