UX/UI Designer (New Product)
Wargaming Mobile Studio, responsible for World of Tanks Blitz development and operations, is looking for a UX/UI Designer to work on an exciting new multiplayer hero shooter with a third-person view targeting a worldwide mobile audience.
Our game is built on a game as a service model, to deliver content to our community for years to come and use some elements of MOBA gameplay.
As a UX/UI Designer, you will work on the overall user experience of the game in all aspects and phases of production, propose solutions to translate game design intentions into usable and memorable graphical user interfaces.
You will design and develop a brand-new gaming experience together with an awesome multicultural team, combining experienced western design leadership, World of Tanks Blitz veterans, and top-class talents from around the globe.
We are happy to consider candidates worldwide. We are quite flexible with regard to different locations: the core team is based in Minsk and Vilnius, part of the team works from Moscow, Berlin, and some other cities. Yes, you can join our distributed team remotely from your location.
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to the following responsibilities.
What will you do?
Create wireframes, flows, logic trees for player experience and menus
Create Prototypes and documentation
Translate game ideas into reality through user interface while utilizing all the strengths of the mobile platforms
Work closely with UI artists and engineers to deliver the best possible consistent user experience while staying within the engine’s technical requirements
Communicate concepts and designs to stakeholders in your team and key decisions makers
Own, design and implement UI-based features, improving the player experience through usability and immersion
What are we looking for?
Background in HCI/UX Design/Graphic Design/Interaction Design or related area. 3+ years’ experience in video game industry as a UX/UI Designer with a strong portfolio that includes recent gaming examples
Basic knowledge of programming/scripting, general understanding of technical issues related to game development, particularly in terms of game engine/editors such as Unreal Engine, Unity etc.
Solid grasp of ergonomic principles applied to game development
Skilled in prototyping and rapid iteration based on feedback received; proficient in prototyping tools such as Axure, Adobe XD, Sketch, Photoshop, Illustrator (or any other software for creating functional flowcharts, wireframes or mock-ups)
Experienced in delivering games built for varied cultures, languages and accessibility channels
Intermediate of higher level of English: enough to pass job interview, enough to participate in daily meetings and discussions with English-speaking colleagues in the team
Motivated by learning new internal tools and not discouraged by regular changes
TEAM PLAYER with a resilient and positive attitude
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the free-to-play MMO gaming industry with 4500+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms, including the massively popular World of Tanks and World of Warships.
Working in our company means always having interesting challenges and gaining valuable experience while working with top-class experts.
Take your place among our passionate and experienced team and bring out the best in yourself at Wargaming!
Complete the form below, telling us why you’d be a great fit at Wargaming, and you could be part of our awesome family.